San Francisco Bay AreaFeb 16, 2026Full JourneyMultiple Types7/10 difficulty
## Apple **2.10 HM Interview:** I was asked about the usage of fork join/join_none/join_any. I had to generate five groups of non-overlapping random memory regions using constraints. The interviewer asked about the components of a testbench (likely testing my...
Location: Austin, TX, USReport date: Feb 16, 2026Equity includedBonus included
075
Location: San Francisco Bay AreaReport date: Feb 16, 2026Equity includedBonus included
382
San Francisco Bay Area
Feb 15, 2026
Onsite
Coding
4/10 difficulty
The coding question was Leetcode 758. The interviewer was very friendly and easy to talk to, but I was rejected the next day.
00
San Francisco Bay Area
Feb 15, 2026
Phone Screen
System Design
6/10 difficulty
The interviewer asked me to design a machine learning system, starting from data preprocessing to model selection and training. Then, I had to write the K-Means algorithm. **My approach:** 1. I started by discussing the data preprocessing steps required for th...
070
San Francisco Bay Area
Feb 11, 2026
Phone Screen
Coding
6/10 difficulty
The interviewer was a few minutes late and did not turn on her camera. I was asked the following questions: - What is Virtual DOM? - How does virtual DOM help in React? - Which Hooks have you used? - React 18 Concurrent Hooks - Write a Debounce function - Serv...
Location: San Francisco Bay AreaReport date: Jan 28, 2026Equity includedBonus included
065
San Francisco Bay Area
Jan 27, 2026
Hiring Manager Round
Coding
5/10 difficulty
The coding portion involved debugging `str.isalnum()` due to extra parentheses. I was allowed to use Google to debug. I was asked about the time complexity and whether I frequently use `s[::-1]` in my work. I answered truthfully that I do not, and I suggested...
Location: San Francisco Bay AreaReport date: Jan 27, 2026Equity includedBonus included
066
San Francisco Bay Area
Jan 20, 2026
Phone Screen
Coding
6/10 difficulty
I was asked to design a deck of cards that supports shuffle and draw functions, ensuring the shuffle and draw probabilities are met. For the object-oriented design aspect, I had to design classes for Deck, Card, etc. I used the approaches from LeetCode's `getR...